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    Cult Classic Revived: Space Marine Master Crafted Edition Launches June 10

    Cult Classic Revived: Space Marine Master Crafted Edition Launches June 10

    Nintendo Uncovers the Truth About Mario’s Mushroom-Eating Habit

    Nintendo Uncovers the Truth About Mario’s Mushroom-Eating Habit

    Review in Progress: Kingsroad from Game of Thrones

    Review in Progress: Kingsroad from Game of Thrones

    Celebrate the Witcher 3’s 10th Anniversary with a Mod That Revamps Its Skill System for a Classic RPG Experience

    Celebrate the Witcher 3’s 10th Anniversary with a Mod That Revamps Its Skill System for a Classic RPG Experience

    Nvidia Aims to Make the RTX 5060 Your Top Choice for 1080p Gaming with Significant Frame Rate Enhancements

    Nvidia Aims to Make the RTX 5060 Your Top Choice for 1080p Gaming with Significant Frame Rate Enhancements

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    ‘I Was Exhausted’: The Origin of Expedition 33’s Famous ‘Whee Whoo’ Moment

  • PlayStation
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    Best Horror Games on PlayStation

    [Review of Monster Train 2 for PlayStation 5]

    [Review of Monster Train 2 for PlayStation 5]

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    Global PlayStation Store Update – May 20, 2025

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    Star Wars Zero Company Challenges XCOM

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    Parasol Superstars Debuts on September 16

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    PS4 Horror Game Nightmare Now Available for $5 on PS Store

  • Xbox
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    Lynked: Banner of the Spark – Merging Hack-and-Slash and Town-Building for a ‘Rogue-Life’ Experience

    Review of Blades of Fire

    Review of Blades of Fire

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    Exploring the Franchise’s Melee Weapon Legacy in The Dark Ages

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    Xbox Introduces Useful UI Updates

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    33 Immortals: Discover New Features in the Fourth Playtest Starting May 20

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    New Customization Options for Xbox Insiders’ Home Screen

  • Nintendo
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    Yakuza 0: Director’s Cut – Exclusive First Look

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    Fan Showcases Impressive Poppy Playtime Player Cosplay

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    Release Date Set for Pipistrello and the Cursed Yoyo

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    Episode 453 – Jelly Roll’s Dubai Delight – Talk Nintendo

  • PC Gaming
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    NDreams Co-Founder Patrick O’Luanaigh to Step Down as CEO

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    Bravely Default: Flying Fairy HD Remaster Brings Strategy to Switch

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    How GTA 6 Can Elevate Classic Easter Eggs to New Heights

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    Industry Expert Predicts 2026 Launch for New Valve XR Headset

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    VR Locomotion Device ‘Cybershoes’ Closes Down Permanently

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    Google Previews Android Smart Glasses Ahead of Next Week’s I/O Developer Conference

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  • Consoles
    Zotac Zone 2 Showcased with Manjaro Linux and AMOLED Display — Equipped with 12-Core Zen 5 CPU and 32GB RAM

    Zotac Zone 2 Showcased with Manjaro Linux and AMOLED Display — Equipped with 12-Core Zen 5 CPU and 32GB RAM

    Palit Unveils Diamond Edition RTX 50 GameRock GPU and 5090 Tornado Featuring Dual Flow-Through Design with 3D Printed Models

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    ASRock Introduces X870E Taichi OCF with 25 110A VRM Design, Plus X870 Taichi Creator & Nova Launch

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    MSI Unveils AMD-Powered Gaming Handheld and Updated Mid-Range Laptops at Computex

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    NVIDIA CEO Jensen Huang Hosts Iconic Dinner in Taiwan with Executives; Shares Souvenirs with Media

    NVIDIA CEO Jensen Huang Hosts Iconic Dinner in Taiwan with Executives; Shares Souvenirs with Media

    Numerous Portable Monitors Announced

    Numerous Portable Monitors Announced

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Peglin Game Analysis – Nintendo World Report

by Meredith Mercer
November 27, 2024
in Nintendo
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Having never ventured into the world of Peggle, I was always a bit skeptical about its passive gameplay, which seemed more about watching than playing. But then, Peglin made an unexpected debut on the Nintendo Switch during a Nintendo Direct, and it piqued my curiosity. Maybe it could hook me like an idle game does. My appreciation for pinball-esque mechanics was growing, so I figured Peglin might strike a balance between the two. While it didn’t completely sway me toward a pachinko-like passion, I found myself frequently drawn back to the game’s central mechanics of launching balls at foes.

Stop me if you’ve heard this before: Peglin is an indie roguelike that tasks you with defeating waves of enemies while gradually upgrading your arsenal and abilities, eventually facing off against tough bosses. It doesn’t reinvent the wheel but lays its cards on the table from the start. The game’s art style has a sort of simplistic charm reminiscent of Microsoft Paint; it might not be my cup of tea, but it’s functional. A varied array of enemy types and settings keeps the experience fresh as you journey through Peglin’s world.

The real heart of Peglin, though, lies in its gameplay. You launch orbs at pegs, and each peg hit boosts the damage your orb inflicts on enemies. Your primary input is determining the direction of your shot. Some pegs are special, granting you coins, increasing damage, triggering critical hits, or adding other attack properties. After each skirmish, you can opt to purchase new orbs or enhance existing ones, with your lineup getting randomized in every encounter. There are tons of enjoyable combinations and power-ups to discover that enhance your orbs’ effectiveness. The game maintains a good balance, whether it’s through items like the multiball feature, which doubles orbs but restricts firing direction, adding layers of challenge and excitement to combat, particularly when battling bosses who can alter the board by introducing sticky lines or spawning new adversaries.

My experience with Peglin sits somewhat in the middle. On the one hand, I relished the thrill of launching orbs and racking up high damage, akin to a game of pinball. On the other hand, the game’s passive aspect left something to be desired. Post-launch, there’s limited strategy to engage with; choosing your orb’s target is critical, especially against bosses, but that’s about it. At times, I found myself more engaged in planning moves than in the action itself, partly due to the lack of clear tutorials on game mechanics. Late into my playthrough, I learned that discarding orbs could speed up the appearance of more strategically advantageous attacks—crucial for elemental damage. This need for constant strategizing sometimes felt like a hurdle.

With Peglin’s roguelike nature and inherent randomness, I often found myself stuck in skirmishes that I technically could have won, only to falter due to difficulties in healing or failing to hit those crucial pegs. After each run, you’d start over without maintaining permanent upgrades, making progress feel a bit reliant on luck. The furthest I reached often felt more like serendipity than skill. This hit-or-miss dynamic might turn some players away, and it occasionally caused me to step back from the game. Yet, there was something undeniably addictive about seeing if I could push further with each attempt.

Ultimately, Peglin isn’t a game for everyone. Its roguelike framework and the element of randomness require patience and persistence. While I found the mechanics often underexplained, and sometimes felt powerless on the board, there’s an engaging core game that kept pulling me back. Landing a powerful combo to swiftly dispatch a boss was exhilarating. Although the initial barrier felt steep, once I got the hang of it, I was hooked. Peglin might just be one of those engaging background games that people keep revisiting. While I can’t predict the future, it seems to me that Peglin has the potential to stick around for quite some time.

Tags: GameNintendoWorldReportAnalysisPeglin
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