I’m currently working on a review for Loco Motive and had the chance to chat a bit with Adam from Robust Games to delve into the game and its development journey. Let’s dive into our conversation!
PS4Blog: Good morning, Adam! Thanks so much for joining us today. Could you kick things off by introducing yourself and sharing a bit about your work?
Adam Riches: Absolutely, happy to be here! I’m Adam Riches, one of the co-founders and the creative director over at Robust Games. We’ve just launched our first game, Loco Motive, which is an exciting step for us!
PS4Blog: Speaking of Loco Motive, it’s now available on the Nintendo Switch. What should we know about the game?
Adam Riches: We’ve invested a lot of time making sure the game feels perfectly tuned for the Nintendo Switch experience, particularly with the controller setup. Personally, I think playing in handheld mode is the most enjoyable way to play it!
PS4Blog: How long did this journey take from a concept at a game jam to the fully fleshed-out point-and-click adventure we see on the Switch today?
Adam Riches: We kicked off development officially in June 2021, and we were thrilled to launch it in late November 2024, so that’s just under three and a half years. The concept grew significantly, particularly beyond the original game jam version. We expanded the storyline and added more playable characters. The original jam prototype was only about an hour long, but now players can enjoy an adventure spanning 10-12 hours. We did keep many elements from the game jam, like certain characters and puzzles, but we deepened the entire experience significantly.
PS4Blog: Are there any plans for a physical release of Loco Motive on the Switch? It would be fantastic to have the added elements like an instruction booklet or art book.
Adam Riches: We’d absolutely love to see a physical version of Loco Motive with all those extras. It’s definitely something we’re considering, although we can’t guarantee anything right now.
PS4Blog: Before we wrap up our chat, is there anything else you’d like to add?
Adam Riches: I’d like to give a heartfelt thank you to everyone who has played Loco Motive, left us a review on Steam, or spread the word to friends. As a small indie team, your support is invaluable and it truly means everything to us.