Plenty of expansive Skyrim quest mods have made their mark, and one standout just got even heftier. Originally built around a plague mechanic mimicking a real-life epidemic, this mod has undergone a massive update. Meet “Death Consumes All,” a mod inspired by the lauded Hearts of Stone DLC from The Witcher 3.
If you’ve delved into the earlier version of “Death Consumes All,” released in 2020, you’re not alone. Boasting over 100,000 downloads on Nexus Mods, its extensive 10-hour branching story and thorough voice work by creator Anbeegod have drawn plenty of interest from players eager for a deep dive.
Fast forward to now, and Anbeegod has been hard at work revamping nearly every aspect of this mod. It’s been redesigned and stretched out to offer a main questline nearing 30 hours of gameplay. Released anew as “Death Consumes All – DLC Quest Mod (Revamped),” it promises a fresh, enriched experience.
The storyline remains grippingly familiar: a deadly plague sweeps across Skyrim, echoing the spread of real-world pandemics as it threatens to turn all into undead. Alongside your trusty companion Livia Salvian, you’ll face off against daunting foes, unravel the terrifying truths, and chart the course of Skyrim’s future.
But don’t be fooled, this isn’t just a rehash. Anbeegod has overhauled most of the quests with improved pacing and narrative depth. There are new missions with rich storytelling and multiple choices, including an introductory quest, bumping the total from “over 13” to “over 17.” Enhanced voice acting adds another layer of immersion with 1,000 more lines than before.
A notably clever addition is the option to switch off the deadly plague component—a fantasy tweak that would have been a game-changer for 14th-century peasants. Other updates refine battles for better balance and reduce pesky bugs and mod conflicts.
For those craving a 30-hour venture filled with ominous undead slaying, this refreshed mod is a treat. Plus, Anbeegod is giving back; 50% of the mod’s donation points will be allocated to Doctors Without Borders, aiding real-world epidemic relief. That’s a noble gesture bridging the virtual and real.