The Sim genre can often feel like a grab bag of gaming experiences. Sure, you might say any game genre has its ups and downs, but Sims seem to amplify this reality. Over the years, I’ve stumbled across some absolute gems, but I’ve also encountered downright dreadful attempts that seem to coast simply because they’re labeled as “Sims.” Some of the worst games I’ve played hail from this genre, and I’ve awarded them some of my lowest review scores. Today, we’re diving into LIBRITOPIA: Librarian Simulator on PC. Although it has a sprinkle of charm, there’s quite a bit that leaves me wanting more. Before sharpening the critique knives too much, remember this is an Early Access title, so what we’re addressing is its present state, not its final form.
In LIBRITOPIA: Librarian Simulator, your role is to construct and manage your own library. The concept is endearing enough; libraries are sanctuaries for book lovers, offering a peaceful retreat from the chaos of life. They’re places of learning and exploration, where a simple browse can be an escape. I launched this game in pursuit of that kind of peaceful charm, something laid-back yet engaging. What greeted me instead was an unanticipated leap into a fast-paced dash-style game.
The main objective is straightforward: keep your library visitors content, ensuring their needs are met without them storming out dissatisfied. If too many patrons leave unhappy, it’s game over. The game’s transformation of a Sim into a dash-like frenzy sacrifices the depth and nuance that define classic simulation games. Reducing the librarian’s role to a source of stress may hit close to reality, but it’s not necessarily what players are craving.
Before the library opens each day, you have the chance to expand your collection and unload returned books. It feels a bit odd, but you start from your computer. Then it’s time to deal with the stream of patrons chasing their next literary fix. Up until this point, expectations align with reality, so there’s no point in grumbling about the concept.
Here’s where things get frustrating: patrons who seem more clueless than informed. Imagine starting with a limited shelf of twelve books, yet customers frequently ask for a title staring them in the face. This might pass in a setting with volumes upon volumes sprawled everywhere, but not here with just two shelves neatly displaying every cover. As you progress, changes in gameplay thankfully adjust this oddity, though it introduces another set of hurdles.
As you expand, books are shelved spine-out, only revealing titles, and patrons request specific authors or genres. You can memorize your stock or look up titles at the check-in desk. While clever, it costs time and patience—which are in short supply with waiting customers. Patrons grow impatient and walk out, risking game failure. Labeling shelves is an option, although it only mitigates confusion slightly.
The library is broken into distinct zones, complete with finite check-in and checkout stations, with seemingly redundant separate systems for each. The customer waiting area adds realism but needlessly complicates the dash format. You can automate tasks gradually, but initially, the process feels awkward.
Checking out a book demands searching via computer, yet hopping between tasks without on-screen guidance turns simple routines into cumbersome chores. Wish for an interface redesign that prioritizes streamlined navigation.
On the flip side, the check-in desk mini-game requires matching titles, authors, and genres. Lack of responsiveness translates into more time spent, which feels offbeat for the racing pace the game angles for.
Essentially, LIBRITOPIA equates to retrieving, distributing, and recollecting books. It couldn’t get more rudimentary, yet plays out clumsily. Patrons occasionally request unseen titles, which becomes maddening since they equate to your in-game “lives.”
Visually, LIBRITOPIA: Librarian Simulator appears dated, reminiscent of early 2000s aesthetics, which doesn’t make it shine on modern platforms. Sound design is minimal, and mismatched voice prompts diminish immersion—a bit of a shame since these details typically paint librarianship in convincing strokes. Controls, at the very least, manage to meet expectations without hiccups.
For fans of dash mechanics, LIBRITOPIA offers something. It’s not groundbreaking, but its blend of gameplay elements can be enticing. However, its label as a Sim feels misplaced. As a dash title, it delivers an engaging challenge. Yet, ranked against its peers, LIBRITOPIA has quite a journey to reach notable milestones.
Given its Early Access status, significant evolution is plausible—maybe in a month, it could even be a completely different experience. The development team is actively enhancing the title, so look forward to emerging updates. Plus, with a affordable price point, the adventure is worth a test run without straining your budget.
This preview is based on an Early Access copy of the game generously provided by the publisher.