On the Nintendo Switch 2’s technical specs page, you’ll find a rather non-specific mention of a "Custom processor made by NVIDIA" being its CPU and GPU. However, at a recent developer roundtable, we got closer insights into the hardware driving the Switch 2 and what it offers game developers. This event featured producer Kouichi Kawamoto, technical director Tetsuya Sasaki, and director Takuhiro Dohta fielding questions through interpreter Raymond Elliget, sharing more about the exciting innovations inside the new Switch.
When asked about hardware specifics, Sasaki noted, "Nintendo doesn’t prioritize sharing hardware specs. Instead, we focus on the value delivered to our users." Nonetheless, the team did divulge some intriguing bits about what to expect from the new console.
We delved into the technological landscape Nintendo is navigating, uncovering details omitted from the spec sheet. Here’s the scoop:
DLSS and Hardware Ray Tracing Confirmed
By partnering with Nvidia, Nintendo taps into DLSS technology. Dohta assured that DLSS upscaling is indeed part of their strategy, offering developers more tools. "The console can output to a TV at up to 4K. Whether developers use native resolution or upscale is up to them. This flexibility opens up a plethora of possibilities," he elaborated. As for hardware ray tracing, it’s supported by the chip, thus giving developers another powerful tool to utilize.
Battery Life & System Processing
According to the spec sheet, the Switch 2’s 5220 mAh battery lasts an estimated 2 to 6.5 hours, depending heavily on usage and conditions, as Sasaki pointed out. Dohta noted the enhanced complexity of features like GameChat further broadens battery life variability compared to the original Switch, making direct comparisons challenging.
Emulating Original Switch Software
When it comes to backward compatibility with older Switch titles and GameCube classics, these games are emulated, akin to Xbox’s method. Sasaki explained the solution as primarily software-based, emphasizing the nuances of emulating beyond mere hardware aspects.
Enhanced Bluetooth Capabilities
The Joy-Cons now connect via Bluetooth 3.0. Addressing concerns about previous Bluetooth connectivity issues involving controllers and headsets, Sasaki stated improvements have been made. The system’s size and increased antennae are said to significantly enhance connectivity.
LCD Instead of OLED
The Switch 2 features a 7.9-inch LCD display with HDR support. Some might view the transition from OLED in a premium version of the original Switch as a step down. However, Sasaki highlighted advances in LCD technology, while Kawamoto added that the original OLED lacked HDR—something the new LCD includes.
Dual USB Type-C Ports
CNET’s Scott Stein queried about the top USB-C port being used for external displays like Xreal glasses. Kawamoto clarified that only the bottom port supports video out, stating, "Xreal glasses aren’t an official Nintendo product, so compatibility isn’t guaranteed." The top USB-C port is nevertheless employed with the new camera and can charge the device in tabletop mode.