Right now, Ghost of Yotei is one of the hottest topics in the gaming world, and yet it remains cloaked in mystery. Developer Sucker Punch has treated fans to a tantalizing glimpse of what’s to come in the long-awaited sequel to Ghost of Tsushima. This sneak peek revealed stunning visuals and fierce action, but left the story and gameplay elements mostly in the shadows. What is known, however, is the introduction of a new lead character named Atsu, who embarks on an adventure set 300 years after the events of the original game.
Upon first glance, Ghost of Yotei looks like it might follow the footsteps of Ghost of Tsushima. Yet, thanks to its unique historical setting and different protagonist, there’s potential for some notable shifts. Most of what fans know is based on the announcement trailer, which has sparked intense analysis of every frame. A particular scene suggests that the game might be drawing inspiration from the horse-taming elements of Tears of the Kingdom. If true, this would mark a significant departure from Ghost of Tsushima’s style.
Around the one-minute-and-fifty-second mark in the trailer, there’s a striking moment when Atsu is seen riding through a herd of wild horses. While this might just be a visually impressive scene, it could also indicate a major shift from how things were done in the first game. Players will recall that Ghost of Tsushima began with a choice between three trusty steeds: Nobu, Sora, and Kage. Though this decision didn’t really affect the plot, Ghost of Yotei might be hinting at a more rewarding experience. Tears of the Kingdom’s horse-taming added depth and a more intimate connection between player and animal that could be adopted here.
Set at the dawn of the Edo period in 1603, Ghost of Yotei presents a fresh context.
It’s also interesting to consider how this potential horse-taming element could relate to Atsu’s character. In Ghost of Tsushima, Jin’s journey was rooted in his sense of honor, while Atsu seems to be driven by revenge, suggesting a more rebellious path. These two characters are bound to be compared as Ghost of Yotei’s release nears, but Atsu’s motivations—her thirst for vengeance—promise a core difference. Initially, horse-taming might not seem connected to such a personality, but if her lifestyle is as nomadic as suggested, this gameplay feature could align beautifully. Sucker Punch is known for its breathtaking landscapes and impressive graphics, but evolving and enhancing gameplay mechanics is crucial for delivering a truly engaging sequel. Transforming how players acquire horses could be a perfect step forward, especially given the somewhat limited options previously available in Ghost of Tsushima.
Moreover, Atsu offers more contrasts with Jin beyond her driving motives. She wields different weapons, like dual katanas and matchlock muskets, and entertains with a shamisen rather than a flute, adding layers to her character. The game’s setting, Mount Yotei in Ezo, was not entirely part of Japan at that time, contributing to the uniqueness of Atsu’s saga.
As of now, Ghost of Yotei doesn’t have a set release date, but it’s tentatively scheduled for 2025.
From the new geographical backdrop to Atsu’s distinct motivations, Sucker Punch appears to be boldly experimenting with this much-awaited sequel. Just as Ghost of Tsushima’s gameplay enriched Jin’s narrative, it’s likely Ghost of Yotei will similarly spotlight its own new hero—potentially through horse-taming mechanics, which align perfectly with a rogue on the move.
Of course, all of this rests on speculation for now. What Ghost of Yotei holds in store remains largely unknown, but if it indeed draws inspiration from aspects like Tears of the Kingdom, that could be the key to elevating this sequel to new heights.