Available for play on PS5, Xbox Series X/S, and PC, Wanderstop is the game I cannot wait to dive into. At its core, the game focuses on “change and tea,” as described on its Steam page, and there are a few compelling reasons why it has piqued my interest. Primarily, it’s the inaugural release from Ivy Road, a studio established by the creative mind of Davey Wreden. If Wreden’s previous works, The Stanley Parable and The Beginner’s Guide, are any indication, this game promises a unique experience that could challenge the norm. On the surface, the trailers for Wanderstop paint it as a relaxing and cozy game, where running a tea shop is the main aim. But knowing Wreden’s knack for twisting narratives, I can’t help but anticipate some unexpected elements that might disrupt the peaceful tea-brewing. That’s exactly what I’m hoping for—a surprise that defies my initial expectations.
Another reason I’m eagerly anticipating Wanderstop is because of the diverse range of reviews it has garnered. From mild appreciation to fervent praise, the spread of opinions is broad. I’ve deliberately avoided digging into these reviews because I prefer to approach the game with minimal prior knowledge. Nevertheless, the varied reactions suggest that the game is offering something noteworthy. In an industry where critical consensus often leans towards uniformity, witnessing such a spectrum of responses is refreshing and hints at an experience that’s breaking the mold.
Now, this doesn’t automatically mean Wanderstop will be a personal favorite of mine. However, I am drawn to games that dare to innovate, even if they don’t completely hit the mark, over those that play it safe and excel. There’s always the chance that I could end up thoroughly enjoying Wanderstop. I’m planning to embark on this new gaming journey over the weekend, but right now, standing at the brink of a new adventure without knowing what’s in store is thrilling in its own right. — Carolyn Petit